I'm going to have to agree with Panic. IF we are talking about PuG's, then some of these skills have uses. Asumming your MT(and really thats the player that matters) is lackluster...HP is the only O-S*&t skill, since it can save them from dying at the major pulls...toc..forge (360)...wailing. Besides that like others have said it's basically pointless. That being said going mo/e for gole is redundant. Vig spirit with it's 30 sec duration adds an enchant for d-kiss and relieves pressure from that war or derv that swings away blindly..again this would be based on poor spiking usually due to bad balling by the MT. CTT is crutch when it comes to wurms in the wailing forest. It out-performs the condition removal of the mop when it comes to throw dirt. 1 use of CTT at 6 spec is equal to up to 6 condition removal skill casts at wurms. FB will be on the mop if they are n/p so bringing that is meh.
Ofc alot of this is based on bad MT. There are other spikes where other members of the group should be aiding where typically they dont. example at forge where 360 pulls are concerned the eoe should be using technobable on the mesmer monk groups. That will aleaviate most casts of empathy. But ofc u must assume a lazy eoe...so bringing hex counters is recommended.
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